March 2007 Archives
By Michael Mulvey on March 30, 2007 9:37 AM
Today's inspiration comes from a video I found from the Cool Hunting video podcast on iTunes. The video features new media artist? designer? Jonathan Harris. Harris is a great example of someone who is equal parts visual artist and technologist.
By Michael Mulvey on March 29, 2007 5:07 PM
The smartest thing I've read today comes from Andy Rutledge:
If not for context, design would be an incredibly simple (and boring and worthless) endeavor. Anyone could be a designer, as they’d only need to learn a few dozen concrete rules. But context gums up the works. Context is a highly disruptive element in communication and the primary reason why creativity and concept have such value in design. Context would seem to change the rules on us from project to project, but as I mentioned before the rules do not change. Rather, context defines which rules are relevant and which are not.
and I love this definition:
Artistry in the context of constraint is design
While the dumbest thing I've read today comes from John Dvorak in reference to Apple's iPhone:
What Apple risks here is its reputation as a hot company that can do no wrong. If it's smart it will call the iPhone a "reference design" and pass it to some suckers to build with someone else's marketing budget. Then it can wash its hands of any marketplace failures. It should do that immediately before it's too late. Samsung Electronics Ltd. might be a candidate. Otherwise I'd advise you to cover your eyes. You're not going to like what you'll see.
By Michael Mulvey on March 27, 2007 3:55 PM
By Michael Mulvey on March 27, 2007 7:51 AM
Nokia Nseries - this site with some great features integrated into Flash, including RSS feeds and a lot of attention to the details in the GUI.
By Michael Mulvey on March 26, 2007 11:42 AM
By Michael Mulvey on March 25, 2007 4:58 PM
More photos after the jump ...
By Michael Mulvey on March 25, 2007 4:26 PM
As I was cleaning up around my old faithful G4, I decided to see if it needed a cleaning as well, turns out it did. Now that I've removed all the dust, I noticed it runs a lot quieter.
By Michael Mulvey on March 23, 2007 9:48 AM
After 3 years, I've cancelled my MySpace account. I realized that I don't use it. Ever. I'm also 29 so it's not really meant for me. And unlike Mike Davidson, I don't plan on firing up any new accounts elsewhere. It's time to trim the fat for spring.
By Michael Mulvey on March 22, 2007 5:08 PM
David Pogue - Apple TV Has Landed - first I have get my new plasma screen, then I have to get my Wii ... then I gotta get my Apple TV.
Are Designers The Enemy Of Design? - I'll answer that. No. And not all of us are arrogant. I have a big ego, but I also strive to create great work and have happy clients.
Is Palm up for sale? - Motorola buying Palm to give themselves an edge against Apple's iPhone is like Sony buying Sega to give them an edge against the Nintendo Wii ... which is to say it's retarded. I love my Treo like I love the original Nintendo - the simple pixelated graphics make me nostalgic for a simplier time. As soon as something better than Nintendo came out, I upgraded. I plan on doing the same in June when I get my iPhone.
Crazy Eyes Dolphins Vs. Mad Cows - by the ever weird and talented Ian Stewart. If you're located in Atlanta and need a talented animator, drop him a line!
By Michael Mulvey on March 21, 2007 9:51 AM
Red Interactive Agency is awesome! Not awesome for the main content, which presented in a familiar agency format, but awesome for the avatar it creates for you at the bottom of the site that you can use to chat with other visitors as well as drag from left to right, and, well .... up. Try it. (found via k10k)
By Michael Mulvey on March 19, 2007 10:53 AM
By Michael Mulvey on March 17, 2007 10:20 PM
By Michael Mulvey on March 16, 2007 1:37 PM
Monocle - great example of a magazine that gets the web. I wish Flaunt would get around to getting the web too, because their magazine is so damn good, I can only imagine them having an awesome website.
Monocle was brought to my attention by my co-worker Paula during our weekly design meeting. We all bring in and talk about something that has inspired us recently.
One thing that was pointed out about the current version of Monocle that I think is brilliant is the Rolex ad at the top right of the site, you might not even realize it's an ad:
By Michael Mulvey on March 9, 2007 3:32 PM
Even though Palm's Ed Colligan may not like it, Apple did go and "just walk in" to the mobile phone space when it announced the iPhone last month
Wrong, wrong, wrong. Apple has been working on the iPhone for over 2 years. It seems to me that Palm has "just walked into" the iPhone market. Palm has hired a brilliant ex-Apple employee to help them.
Palm - this won't work, trust me.
This whole thing Palm is doing reminds me of the kid who gets his dad to do his 3-month science project for him the weekend before it's due. Palm can buy innovative people, but they can't buy innovation. As my friend Jory said, innovation has to be woven into the whole methodology of the company you're working for.
This was also written about on the NY Times.
By Michael Mulvey on March 9, 2007 10:02 AM
By Michael Mulvey on March 7, 2007 1:50 PM
Updates to this site have slowed a bit since I've start working at Schematic as an art director. It's a good feeling to be busy with creative work!
Each day I'm meeting more and more talented people. I've already found out our Senior Software Developer, Roger Braunstein, wrote the new Introduction to Flex 2 book. Along with that another one of our head developers writes the Flash 'Bible' series.
I'm sure there's many more Schematic achievements that I'll discover the longer I'm here...
By Michael Mulvey on March 3, 2007 4:05 PM
Update: Since writing this I have read Jason Santa Maria's (creative director at Happy Cog) post on the AIGA redesign and he sheds some light on the project, and it's something I've definitely experienced in my career, when you're designing with what sounds like too many cooks in the kitchen:
The site was indeed spawned from a select number of templates. Because this was a small project for a big organization, we set out to help point them in the right direction. We created the overall design and a handful of templates for their crew to implement as what we were calling “Module 0”; basically a stepping stone in the process. So, many of the pages you see on the site weren’t specifically created by us, but were derived from other templates. Because this is a client site, there is an inherent collaboration involved; meaning, we obviously didn’t impose this site on AIGA, but worked with them to get to where they wanted to be. This new design, though you may not feel the same way about it as you did the last one, reflect the direction AIGA is headed. So, the responsibility for this site lies with Happy Cog, AIGA, and our associated working partners.
from The Many Faces of AIGA by Andy Rutledge:
I don’t write many “posts,” but rather try instead to write substantive articles. With the redesign of AIGA’s website, however, I’m compelled to say something so that students of design don’t once again swallow AIGA’s tripe for sweet cream. This design is an abomination.
I comely agree with Andy. What happened AIGA?! Looking at the new AIGA.org is like chewing on paper, just no flavor, nothing. Yes, I know its wonderful that they're using these amazing little "divs" instead of tables, but I'll tell, they should have spent more time on making a design with some clarity than they probably spent obsessing on CSS.
Jeffrey Zeldman (founder and creative director of Happy Cog who redesigned AIGA.org) always has struck me as someone like Hillman Curtis - a person whom I appreciate more for his non-design related work than I do for his design accomplishments. There's no doubt both of these men know how to design, but that's not where they shine. Both of these guys have produced great books and know how to write, how to articulate their thoughts and that's very important.
Will I remember him for his redesign of AIGA.org ...unfortunately, I think I will.
By Michael Mulvey on March 1, 2007 2:48 PM
Resign. It's the best way to show people you mean business.
If people constantly reject your ideas or what you have to offer, resign.
You can't keep fighting and losing, that makes you the problem.
If you are good and right for the job, your resignation will not be accepted.
You'll be re-signed, on your terms.
If they accept your resignation, you were in the wrong job and it is better for you to move on.
It takes courage, but it is the right move.
- from Whatever You Think, Think the Opposite by Paul Arden
By Michael Mulvey on March 1, 2007 10:53 AM
AdCritic.com: 2007 Creatives Roundtable (via Gawker.com)
Last month, Creativity invited 11 highly talented and highly opinionated creative honchos from a diverse range of idea shops to deliberate on what they need to do, and who they need to be in order to get a brand message across in today's unpredictable advertising climate.
I found the six interview video clips mildly informative. I think this might be due the fact that we're watching the creative directors talk, opposed to seeing what they create, so it's not their fault.
With that said, one statement did stand out for me from William Gelner, Group Creative Director at BBH. He said, "The best clients are looking for partners, not vendors." This is great way of working with clients and it can only make better, more integrated work that elevates the client's brand and message.
While a vendor does their job and then shoots out an invoice, a partner gets inside their client's head, always there to guide the messaging as it evolves and changes. If you're serious about the creative field, there's really no reason you wouldn't naturally become a partner with your client. Your enthusiasm, determination and creative vision should come through to your client and when they see it, they'll have no choice but to jump on it.