"We've learned and struggled for a few years here figuring out how to make a decent phone,'' he said. "PC guys are not going to just figure this out. They're not going to just walk in.''
You can learn a lot about what someone is really thinking by the language they use. Looking at this quote again, I like how he says they're working to make a decent phone. If you're mindset is 'decent', then don't expect to produce anything exceptional.
So it has come to be. You were very wrong Ed. As a faithful Treo user for 3 years, I hope you innovate the shit out of the Treo and give Apple some competition, until then, I'll be enjoying my iPhone - next month, that is, when I actually try to buy it.
I know what some of you are thinking, and it can be summed up in this scene from Clerks:
Randal: I hope it feels good.
Customer: You hope what feels good?
Randal: I hope it feels so good to be right. There is nothing more exhilarating than pointing out the shortcomings of others, is there?
Customer: Well this is the last time I ever rent here...
Randal: You'll be missed.
Customer: Screw you!
[The customer storms out. Randal runs out into the street.]
Randal: Hey you're not allowed to rent here anymore!
If you're wondering, it does feel good to have known that the iPhone was going to be a hit.
You know, someone like Rupert Pupkin, who can live at home with their mother in Jersey, wait on lines for days upon end for things, people, events. Detached from reality. Just replace his autograph book in this scene with an iPhone.
Rupert says it perfectly in the scene above: "What's so funny about that? A man can get ANYTHING he wants as long as he's willing to pay the price! Crazier things HAVE happened..."
This is real simple and doesn't require a long-winded explanation.
The iPhone is the floating car we imagined we'd be driving in the future.
The Jetsons, Star Wars, Blade Runner, Minority Report ...the iPhone is that touchscreen gadget they all used (metaphorically speaking) to communicate with. As John Gruber points out (so obvious we all didn't catch it), the iPhone is the first mobile device being promoted for its interface, not hardware.
... and like any good science fiction movie - it's about the theatrics. The experience. The motion. The transitions. The atmosphere. What the iPhone does is as important as how it does it.
This is only interesting to me, but it looks as though this site's feed is getting picked up by Sphere, who syndicates content for WSJ.com. I discovered this when I noticed I was getting referrals from this WSJ article. I must be an 'official' blog or something.
I know the tension in the air is so thick you could cut a knife with it regarding the iPhone launch next week (at least it is in Manhattan), but I have one more thing I have to ask:
Is typing on the iPhone's on-screen QWERTY keyboard going to be THAT much more difficult than what it takes to squeeze out a message on a standard 12-digit cell phone?
I don't know if its because I've had a Treo for 3 years, but I just HATE having to type out text messages on a keyboardless mobile phone like Motorola RAZR. The whole process of shuffling through three letters per number digit is torturous.
A Really Big Show | The New York Times - "Vincent Laforet describes the process of making a series of tilt-shift photographs at sporting events. The feature allows users to view images at a significantly larger size." (thanks Larrick)
After a long lapse in shooting photos, I got back out on the streets of New York with my Canon Rebel and shot some photos. I brought along with me my telephoto and 50mm lenses (like the one we used to have on our Pentax K1000's in college, damn that sounded old).
Most of the articles I've come across regarding AT&T's stipulation that an iTunes account is required for iPhone setup are pretty negative. People seem to be under the impression that Apple has some sort of evil intention, or trying to lock them into something.
This should come as no surprise to those familiar with the practices of Apple, who regularly confines its users to fairly enclosed systems out of "ease of use" or "privacy" concerns, but anyone who was hoping to manage the iPhone and its contents with open and free (as in speech) software should probably give up hope now.
Despite alltheoutcries from haters, this is actually a good move, and particularly beneficial to the owner of the iPhone, regardless if they buy anything from the iTunes Store.
Looks like CNN, has started posting links to its new Beta site. The new site has definitely been simplified and is much less cluttered, but doesn't seem to have eliminated those 'Latest News' short absurd news headlines, like "Tests show zilch about dead whale shark".
Speaking on the eve of his 70th birthday, Britain's best-loved living painter said the proliferation of iPods - Apple has sold more than 100 million worldwide - and other digital music players has combined with a decline in art education to create a "fallow period of painting".
"We are not in a very visual age," Hockney said. "I think it's all about sound. People plug in their ears and don't look much, whereas for me my eyes are the biggest pleasure.
Dude, Hockney, what are you talking about? Not a very visual age? I guess Hockney has only been watching the proliferation of iPods and hasn't been observing plasma/LCD television sales. Or computer displays, or time spent playing video games by people 13 to 40.
The reason we're in a 'fallow period of painting' is because everything has been done in visual arts. Occasionally I'll see a contemporary artist doing a good rehashing of abstract expressionism or minimalism, or something faintly resembling the collages of Robert Rauschenberg.
Microsoft’s PowerPoint software is an all-conquering monster of crumminess, a threat to life as we know it. Most of all, if you are making a presentation, you can probably say everything you need to on a single folded sheet of eleven-by-seventeen copy paper, and you ought to.
Information Architects are often put on the defensive by spears flung by peers and brethren in elated disciplines. In taking the accusations seriously and accepting the truths within them, Grant Campbell reveals our greatest strengths - shallowness, insularity, and being "relegated" to history.
Dropping a pile of shit into an ice cream cone would make for a memorable (albeit foul and inappropriate) logo for the Olympics. Just because it's memorable and would provoke a lot of arguments doesn't mean its good.
The bottom line is a logo's responsibility is to distill a huge amount of information and ideas into ONE MARK that conveys the essence of a product, brand, company or event.
The London 2012 logo not only miscommunicates, but needs the original Olympics logo embedded INTO it in order to put it in context! I don't call that a 'design element', I call that a crutch.
Why are the vast majority of agencies looking merely for people who know how to use certain tools? Why aren’t they looking for people who know how to produce modern product and truly functional results?
Adobe has also dropped Flex 3 Beta (via MacNN) - this makes sense since it kinda ties in with their whole AIR product, letting developers create cross-platform RIA's in browsers and on the desktop.
Microsoft is (read: wants to) going head-to-head with Flex/AIR with Silverlight. That's great Microsoft, we're up to version 9 of Flash and you decide to get into the RIA game. Flash has over 95% penetration and you'd like to to switch to your Silverlight plug-in why?
Netscape releases Navigator 9 - I just installed it. It works. It has tabs. The few sites I've checked out seem to render ok CSS-wise. Problem is I just still have that bad Netscape 4.7 aftertaste in my mouth... (Hey, cut me some slack, I started web design in the 90's, it was rough and left some scars.)