Post-Pixel World

Neven Mrgan talks about pixel art and the art of preserving pixel size:

I’ve made three games whose art style could be described as “pixel art”. What is typically meant by this is “graphics that exaggerate pixels”, with images built of “blocks” larger than the smallest points the display can show. “Big pixels”, right?

I’m often asked this question about those games: do you draw your art at double size? If you think the answer is completely obvious, you’re not alone; I think so too. But since it’s not obvious to everyone, I’ll explain.

It’s crazy to think we’re moving into a post-pixel world.

Leave a Reply

Your email address will not be published. Required fields are marked *

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax