Neven Mrgan talks about pixel art and the art of preserving pixel size:
I’ve made three games whose art style could be described as “pixel art”. What is typically meant by this is “graphics that exaggerate pixels”, with images built of “blocks” larger than the smallest points the display can show. “Big pixels”, right?
I’m often asked this question about those games: do you draw your art at double size? If you think the answer is completely obvious, you’re not alone; I think so too. But since it’s not obvious to everyone, I’ll explain.
It’s crazy to think we’re moving into a post-pixel world.
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