Your First Priority Is To Make Them Fun

NVIDIA CEO Jen-Hsun Huang has some smack talk about the iPad:

Huang went on to explain that the iPad is capable of games that are “vintage 1999,” while the Kepler Mobile chipset can handle high-dynamic-range lighting and active shadows, features not found in today’s mobile games.
He’s CEO of a graphics processor company who’s chips are not in the iPad, so I understand why he’s saying what he’s saying.
I just hope he understands what makes the iPad the most successful tablet in the world. It’s not the graphics processor (It’s worth noting the CPU in the 4th generation iPad is no slouch).
A game’s first priority is to be fun. Bleeding edge graphics are nice to have, not a requirement—particularly on tablets. In fact, there’s a whole sub-genre of 8-bit games that’s hugely popular on smartphones and tablets. Three I have on my iPad 2 are Canabalt, Ridiculous Fishing and The Incident.

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