Post-PC Era, Post-Windows Era

No one could have predicted a move like this by IBM back in the 80s or 90s or 00s:

In a memo to employees, IBM notes that starting today all employees (not just some select developers like in the past) can pick from a MacBook Pro, MacBook Air, or a PC when setting up a new or refreshed workstation. The machines will include new software for security, Wi-Fi, and VPN out of the box so employees just have to connect to the internet to get started, according to the memo. IBM notes that it currently has around 15,000 Macs deployed through its BYOD program, but plans to deploy around 50,000 Macbooks by the end of the year. That, according to the memo, would make IBM the biggest “Mac shop” around, and the company said it’s sharing what it learns through the new deployment with Apple as Apple assists through its device enrollment program.

We’re not just in the post-PC era, but the post-Windows era.

Feels good.

via Daring Fireball

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“Don’t bother learning our platform or writing native apps for it.”

A few weeks ago I linked up to the story about Microsoft giving developers the ability to port Android and iOS apps to Windows.

At Ars Technica, Sean Gallager gets into more of the nerdy details and recalls IBM and Blackberry trying similar, unsuccessful moves:

Neither OS/2 nor BlackBerry 10 has made a success of this capability. There are two major problems with supporting foreign applications on a niche platform. The first is straightforward: it removes any incentive for developers to bother with the native platform. Investing in developing for a minor platform is already something of a gamble, and by telling developers “Oh hey, you can just use your existing Win16 or Android program…” as IBM and BlackBerry (respectively) did, you’re implicitly sending them a message. “Don’t bother learning our platform or writing native apps for it.”

And:

Even with Islandwood, porting iOS applications to Windows will require more work than Android apps require. While some Android apps will be 100 percent compatible with Astoria, that won’t be the case with Islandwood. There are differences between the platforms that need handling—Android and Windows Phone have a back button, for example, whereas iOS doesn’t—and devs will have to change code accordingly.

The impact this has will depend on the app. King’s Candy Crush Saga for Windows Phone is already using Islandwood, and the changes required were described as a “few percent.” CCS supports features including in-app purchases in its Windows Phone version, taking advantage of the StoreKit API mapping. However, as a game, its user interface is largely custom anyway. Apps that lean more heavily on UIKit may well need more work to ensure that their interfaces meet the expectations of Windows users.

It’s Microsoft’s last ditch effort.

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